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Over ons Praktische zaken Waar vindt u ons dr. L.A.W.J. (Lars) de Wildt

Speerpunten

Lars de Wildt studies how media cultures and industries shape contemporary worldviews.

His NWO-funded Veni project "Reorienting Global Gaming" (2025–2029) studies how Western games adapt to Chinese worldviews; and his first book, The Pop Theology of Videogames: Producing and Playing with Religion (2023, Open Access) studied how Western game developers sold religion to secular audiences. Lars was previously part (2021-2024) of the AHRC-funded project "Everything Is Connected: Conspiracy Theories in the Age of the Internet." He has been a (visiting) researcher at the universities of Leuven, Heidelberg, Bremen, Jyväskylä, Tampere, Montréal, and Deakin.

For more, see larsdewildt.eu or Google Scholar.

Publicaties

The Pop Theology of Videogames: Producing and Playing with Religion

Grieving World of Warcraft’s Chinese Server Shutdown

Hidden Monsters: Conspiracy Aesthetics in Video Games

Encoding/Decoding Entertainment Media

Participatory Conspiracy Culture: Believing, doubting and playing with conspiracy theories on Reddit

Video-Game Religion beyond the Anthropocene

Breaking Barriers: The Emergence of a Videogame Culture and Industry in the Arab World

Conclusion: Pop Theology

Franchised Esotericism: Religion as a Marketing Strategy for the Assassin’s Creed Franchise

Pers/media

25 jaar ‘The Sims’: hoe het saaiste computerspel uitgroeide tot een wereldhit

Een kind kan alles maken in Roblox, behalve winst [de Volkskrant]

Religie is standaardformule in videogames [Friesch Dagblad]

Gaming: only the benefits of religion but not the drawbacks [RUG Magazine]

Old books, dark wood, stained glass: The UG’s all about dark academia [UKrant]